META

Importing assets

Format settings

The text on the right can be copied to any pipe type in the Ramses Client Application. When importing an asset, Ramses will first look for these settings, and if they’re found, it won’t show the settings dialog unless the user checked the box Edit import options when importing the asset.

Shaders

When importing a shader library, as published with the publish method of the Add-On, Ramses will automatically assign these shaders to any mesh imported along with the shaders; this is a quick way to import both Alembic meshes and their shaders for example: just import both files at once.

If you just want to assign the shaders to existing geometry, just select on or several nodes containing the meshes, and Ramses will try to assign the imported shaders to them, using the names of the transform nodes containing the meshes. If the shaders are not correctly assigned, check the names of the nodes. Namespaces are ignored when matching nodes with their shader.

If you need to replace or reassign shaders already imported, the quick and easy way is to remove them from the scene, select the meshes, and import them again. All the shaders will be automatically re-assigned.

All Settings

These are all the available settings:

format: '*' # The file format these settings apply to. Either a wildcard '*' or the file extension (without the leading ".")
apply_shaders: true
as_reference: false
autoreload_reference: False
lock_transformations: true
create_namespace: true
no_root_shape: false

These settings can be set directly in the Ramses Application’s pipeline editor, or directly using the pipe editor, in the settings field.